Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 141, 10, 6, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 141, 21, 9, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 141, 30, 13, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 141, 31, 22, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 141, 16, 29, 0, 0])
    ControlSwitches([31, 31, 1])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([0, 2060, 1])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 141, 52, 20, 0, 0])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I can't leave my friends behind!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 51, 33, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 52, 33, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 51, 6, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 52, 6, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Blacksmith Mermaid>I'm a mermaid blacksmith. I can make equipment imbued with the elegant power of water magic."])
    Script(["call_synthesize(8)"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>Welcome! We not only sell items, but also fashionable clothes."])
    ShopProcessing([0, 1, 0, 0, false])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    ShopItem([0, 101, 0, 0])
    ShopItem([2, 149, 0, 0])
    ShopItem([2, 164, 0, 0])
    ShopItem([2, 261, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>Welcome! We have a fine selection of weaponry."])
    ShopProcessing([1, 8, 0, 0, false])
    ShopItem([1, 58, 0, 0])
    ShopItem([1, 209, 0, 0])
    ShopItem([1, 365, 0, 0])
    ShopItem([1, 402, 0, 0])
    ShopItem([1, 476, 0, 0])
    ShopItem([1, 518, 0, 0])
    ShopItem([1, 556, 0, 0])
    ShopItem([1, 594, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>How about an accessory? If you ever have to fight in the sea, this \\na[1713] will surely be of use to you♪"])
    ShopProcessing([2, 1138, 0, 0, false])
    ShopItem([2, 1142, 0, 0])
    ShopItem([2, 1548, 0, 0])
    ShopItem([2, 1550, 0, 0])
    ShopItem([2, 1552, 0, 0])
    ShopItem([2, 1713, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([0, 2060, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Your ship sinking was quite the disaster. Still, we should be thankful that nobody died."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1016, 0, 0, 0])
      ConditionalBranch([2, "A", 0])
        JumpToLabel(["質問"])
        Empty([])
      BranchEnd([])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>You look like skilled adventurers. As it happens, we could use your help. It's a bit of a long story, but will you listen?"])
      ConditionalBranch([4, 72, 0])
        ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
        ShowText(["\\n<Mini>Sure, whatever you want!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Recently, a worrying number of mermaids and fishermen have been disappearing. It all started a few months ago."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>A mermaid called Meia went to the Undersea Temple on an errand, but completely vanished on her way there."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Um, the Undersea Temple is...?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>It's the temple from where the Queen of the Southern Seas governs the southern half of the world's oceans. The temple is near Port Natalia, and, as its name implies, it's under the sea."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>It is the heathen lair of the self-proclaimed Queen of the Southern Seas, as well as a den of sea monsters. I believe it lies on the seafloor somewhere near Port Natalia."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Several mermaids went to the Temple to look for Meia, but they all disappeared as well. So far, nearly 20 mermaids have gone missing."])
      ConditionalBranch([4, 68, 0])
        ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
        ShowText(["\\n<Papi>20 of them have disappeared? That's scary..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Furthermore, fishing boats have started to disappear as well. More than 50 fishermen have vanished."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>That certainly can't be just a coincidence. Something must be going on out there."])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>If no one's heard anything from the Queen of the Southern Seas... It's also extremely fishy for everyone who goes to visit the Temple to vanish."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I can't imagine that such supposed accidents could just happen to overlap. Something wicked must be happening under the ocean."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>It's just my intuition, but the Undersea Temple sounds suspicious. When one considers that all mermaids who approach it disappear, it practically reeks of villainy."])
        Empty([])
      BranchEnd([])
      Label(["質問"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Exactly. The key to this incident must be in the Undersea Temple. But even just getting close to it is dangerous so we don't really know what's going on."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>But you look like capable travelers. Will you please go to the Undersea Temple and investigate?"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "Yes"])
        ControlVariables([1016, 1016, 0, 0, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Understood. Let's go find out what's happening!"])
        ConditionalBranch([4, 62, 0])
          ShowTextAttributes(["gob_fc1", 0, 0, 2])
          ShowText(["\\n<Gob>We can't leave people in trouble!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>You're right, we can't just leave this as is. Besides, I have to meet the Queen of the Southern Seas and prepare some countermeasures."])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>That said, I don't think she's the type to turn a blind eye to all this. Could something have happened to her?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>I care naught about mermaids, but we cannot abandon the fishermen. Let us venture to the Undersea Temple."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>I think the most likely cause is the Queen of the Southern Seas. Perhaps she's finally revealed her true nature as a cruel monster?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>But isn't the Undersea Temple under the sea? Most of us can't breathe underwater."])
        ConditionalBranch([4, 79, 0])
          ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
          ShowText(["\\n<Nuruko>Kyuu..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>That's no problem at all. If you use this item, you'll be guided right to the Temple's entrance."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([514, 0, 0, 1])
        ConditionalBranch([4, 66, 0])
          ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
          ShowText(["\\n<Vanilla>Ohh, that looks valuable!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>Please raise this gem on Natalia Coast's beach, in a place where magic gathers and gives off light."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>Natalia Coast is an area west of here. If you go south after seeing a beach, you should get there quickly."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I understand. Don't worry, we'll go!"])
        ConditionalBranch([4, 64, 0])
          ShowTextAttributes(["pramia_fc1", 0, 0, 2])
          ShowText(["\\n<Teeny>And then we, too, will disappear... J-just joking!"])
          ConditionalBranch([4, 68, 0])
            ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
            ShowText(["\\n<Papi>I need to send a letter to my parents, just in case."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>Well then, please take care. I am grateful for your aid from the bottom of my heart."])
        ConditionalBranch([4, 79, 0])
          ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
          ShowText(["\\n<Nuruko>Kyu!"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([1, "No"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>Oh... It's very dangerous, so I won't demand that you help. Ahh, what's going to happen to this town..."])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1016, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Raise the Orb of Guidance on Natalia Coast's beach, at a place where magic gathers and gives off light."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Natalia Coast is an area west of here. If you go south after seeing a beach, you should get there quickly."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Please take care. I am grateful for your aid from the bottom of my heart!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1016, 0, 2, 0])
      ControlVariables([1016, 1016, 0, 0, 3])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Thank you so much for your help! Meia already told me everything."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>For such a powerful monster to exist... Terrifying. Still, the crisis is over, at least for the time being."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Meia can't be blamed for what she did, of course. She, too, was one of the victims."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>And what about her harem of boys?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>......"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The mermaid averts her eyes with a troubled expression."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>In any case, you all have the mermaids' gratitude. Please, accept these goods as thanks."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([9, 0, 0, 1])
      ChangeWeapons([481, 0, 0, 1, false])
      ChangeArmor([1740, 0, 0, 1, false])
      ConditionalBranch([4, 66, 0])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>Kukuku, we got some nice stuff! I'll put it all up for sale in my store... or not."])
        ConditionalBranch([4, 64, 0])
          ShowTextAttributes(["pramia_fc1", 0, 0, 2])
          ShowText(["\\n<Teeny>Vanilla, the things we find belong to everyone in the party..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Please, speak with Meia as well. She feels responsible and has holed herself up in her house."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>No matter how brainwashed she was, she probably feels pretty guilty. It must be hard for her to show herself to the townspeople now."])
      ConditionalBranch([4, 72, 0])
        ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
        ShowText(["\\n<Mini>Well, she is a pervert, right?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>We're all really thankful. All of us wish you luck in your adventure."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1016, 0, 3, 0])
      ConditionalBranch([1, 1001, 0, 29, 2])
        ConditionalBranch([4, 118, 0])
          ShowTextAttributes(["meia_fc1", 3, 0, 2])
          ShowText(["\\n<Meia>I'm really sorry. Because of me, everyone was terrified..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Mermaid>No, you aren't responsible for that. Sexual preferences are your right, as long as they don't trouble people."])
          ShowTextAttributes(["meia_fc1", 0, 0, 2])
          ShowText(["\\n<Meia>I see... My sexual preferences are my right, so I shouldn't be so worried..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Mermaid>As long. As they. Don't. Trouble. People."])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Mermaid>We're all really thankful. All of us wish you luck in your adventure."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 30, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>I'll never forgive the Monster Lord for what she's done.\nHer selfish actions are tearing our races apart once again..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlSwitches([5013, 5013, 0])
    ControlSwitches([5212, 5212, 0])
    RecoverAll([0, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Ugh..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Where am I?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I... remember falling from the ship and getting swallowed by the ocean. But what happened after that?"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Oh my, you've woken up? Don't worry, we healed all of your injuries."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>If you're up for it, then please come in here. Your companions woke up before you and have been waiting."])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I guess we survived. Actually, it looks more like we were rescued."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["sonia_fc3", 3, 0, 2])
    ShowText(["\\n<Sonya>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>She may look terrible, but her life isn't in danger. She drank a lot of seawater so we healed her up."])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Mermaid>This is my first time seeing someone faint with their eyes open, though..."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>You finally woke up? After being thrown into the sea, we were rescued by mermaids."])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>This is Port Natalia, the town we were sailing to. Despite all the trouble, we actually managed to cross the sea."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I wonder if we should consider ourselves lucky or cursed after that... By the way, how is everyone else?"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>Everyone's fine, including the sailors. You should thank the mermaids."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What about Morrigan and that angel who suddenly attacked?"])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>Who knows. I couldn't exactly keep an eye on them. Are they enemies, or something else..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Morrigan said that they came from another world, didn't she? Could it be that they can travel between worlds, like my father and I?"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>I don't think people who can jump between realities are that common. There must be some way of crossing over other than opening that door."])
    ConditionalBranch([0, 1041, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Promestein was blown into Tartarus because of a failed experiment. Maybe someone figured out a more reliable way to travel there?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>In any case, monster or angel, we need to defeat whoever stands in our way."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>Mmm... Where am I...?"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Geez, you finally woke up. Well then, let's go!"])
      Empty([])

    Else([])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Well, let's go!"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Preparations for our departure are complete! Now, let's continue our adventure on the Sentora Continent!"])
    ControlSwitches([100, 100, 1])
    ControlSwitches([2060, 2060, 1])
    ChangePlayerFollowers([0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 142, 6, 55, 2, 2])
    FadeinScreen([])
    Script(["gain_medal(17)"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Okay... First, we should visit San Ilia. The people in that city might have information on both your father and the White Rabbit."])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>San Ilia, the world's largest theocracy... It's not really a place I want to go to, but we can't avoid it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Um... before you go, I have a request. Port Natalia is currently facing a huge mystery."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Hm... We can't just say no after they saved our lives. Luka, how about we at least hear them out?"])
    Empty([])

  Page 1
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>So, you finally awaken. After we were thrown into the sea, mermaids saved us."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>To have been saved by monsters... I'm not sure I'll ever live this down."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Regardless, this is Port Natalia. Despite a few hitches, we have arrived."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I wonder if we should consider ourselves lucky or cursed after that... By the way, how is everyone else?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Thanks to the mermaids, nobody died, including the sailors. When I destroy them, I shall grant these mermaids a painless death."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What about Morrigan and that angel who suddenly attacked?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I couldn't see what happened to them after we fell in the water. Actually, I can't swim, so..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>That said, I don't know of a seraph named Zion. She is, without a doubt, an entity from another world."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>The same mostly goes for that succubus, Morrigan. She has already been killed in this world. Perhaps she came from another reality's past."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Morrigan said that they came from another world, didn't she? Could it be that they can travel between worlds, like my father and I?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I refuse to accept that there are so many people who can do that when I can't. Instead, I suspect there's a different way to travel between worlds besides that door."])
    ConditionalBranch([0, 1041, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Perhaps someone replicated the failed experiment that blew Promestein into Tartarus, but on purpose."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>In any case, we shall eliminate anyone standing in our way, even angels. For them to oppose me is unthinkable."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>Mmm... Where am I...?"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Good grief, you've finally woken up. Well then, let's go!"])
      Empty([])

    Else([])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Preparations for our departure are complete! Now, let's continue our adventure on the Sentora Continent!"])
    ControlSwitches([100, 100, 1])
    ControlSwitches([2060, 2060, 1])
    ChangePlayerFollowers([0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 142, 6, 55, 2, 2])
    FadeinScreen([])
    Script(["gain_medal(17)"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Let's go to the theocracy of San Ilia first. We can gather information about Marcellus and the White Rabbit there."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Besides, San Ilia is the center of my church. The people of that country are practically my servants."])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>Naturally, I would not object to any lavish worship and adoration they may heap upon me when I arrive."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(Somehow I doubt they'll believe you're their goddess...)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Um, before you go, I have a request. Port Natalia is currently dealing with some mysterious circumstances..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Luka, please ignore her."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuuu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She seems really worried about Sonya."])
      Empty([])

    Else([])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>........."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She's staring intently at the empty bed..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>I've dissected the corpses of drowned people before, but this was my first time drowning."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Still, I can't believe Zion showed up. Of all the Seraphs, she's the most proficient at single combat."])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>But, according to Ilias, Zion shouldn't even exist here..."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>If that's the case, she must have come from another world too."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([0, 2060, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Apparently the storm was caused by a powerful monster. I guess there really are monsters who would do such horrible things."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1016, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>We have a request for you and your companions. You can hear the details from the mermaid beside me."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1016, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>The Queen of the Southern Seas is strict, but kind-hearted. I don't think she'd ignore this."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Something must have happened to her..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1016, 0, 2, 1])
      ConditionalBranch([1, 1001, 0, 29, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>Thank you very much! Thanks to you, our town can prosper once again."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 30, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>The Port Natalia Mermaid Alliance is offering support to San Ilia. We are against the aggressive actions being taken by the Monster Lord."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>We will fight to protect San Ilia. Our fellow mermaids who are fighting for the Monster Lord will be no exception."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 812, 0, 2, 1])
      ConditionalBranch([0, 1555, 1])
        ShowTextAttributes(["mob_murabito2_fc1", 0, 0, 2])
        ShowText(["\\n<Teresa>I want to join you too. May I?"])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_murabito2_fc1", 0, 0, 2])
          ShowText(["\\n<Teresa>Please take care of me."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(555)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Teresa joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_murabito2_fc1", 0, 0, 2])
          ShowText(["\\n<Teresa>*sad*..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7111])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 141, 50, 12, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([21, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([428, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([341, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([176, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1513, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>If you master the \\C[14]Hunter\\C[0] and \\C[14]Thief\\C[0] jobs, you can unlock \\C[14]Adventurer\\C[0]. I hear that Adventurers can learn a lot of useful abilities for long, dangerous journeys in distant, lonely lands."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>Their \\C[4]Post-Battle Rest\\C[0] ability is particularly useful.\nEach time a battle ends, you recover a little HP and MP."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>I wish I were an Adventurer..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>There are a lot of Sea-Dweller type monsters around here. Since they have strong water elemental attacks, it's best to wear armor with high water resistance."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["107"])
    ShowTextAttributes(["namako_fc1", 0, 0, 2])
    ShowText(["\\n<Yume>People weak to water attacks have it hard."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Oh my, what a cute customer! This is the Mermaid's Pub♪"])
    ShopProcessing([0, 426, 0, 0, false])
    ShopItem([0, 427, 0, 0])
    ShopItem([0, 428, 0, 0])
    ShopItem([0, 434, 0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Do take your time, fufufu..."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Mermaids are prohibited from singing on the streets by law. It's not really discrimination, though. Our singing is actually dangerous."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["59"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>Both of us have it hard."])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>There's seduction magic in our song. Even our humming is dangerous."])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 2, 0, 2])
    ShowText(["\\n<Saki>I would get really stressed if that applied to me..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>My, my, dear customer, aren't you getting a little too drunk?"])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I don't mind going bankrupt in this pub! Ehehe, deheheh..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["87"])
    ShowTextAttributes(["name2_fc2", 1, 0, 2])
    ShowText(["\\n<Melty>He completely lacks backbone. I bet he doesn't get to copulate at all."])
    ExitEventProcessing([])
    Label(["104"])
    ShowTextAttributes(["kumo_fc1", 0, 0, 2])
    ShowText(["\\n<Rachnee>When you give up on life, come visit me. I'd love to prey on you..."])
    ExitEventProcessing([])
    Label(["112"])
    ShowTextAttributes(["utubo_fc1", 1, 0, 2])
    ShowText(["\\n<Kazura>If you want to plunge your mind, plunge yourself into this pitcher plant here♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>With the disappearances, everyone is uneasy. Because of that, a lot more people are visiting our pub."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["77"])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide>Why are you so troubled, then? Don't merchants pursue profit?"])
    ExitEventProcessing([])
    Label(["100"])
    ShowTextAttributes(["rahure_fc1", 0, 0, 2])
    ShowText(["\\n<Fleesia>They should take a whiff of me and calm down."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Our pub is thriving even after the disappearances were resolved. See, we used seduction magic to increase the number of repeat..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Er, oops. That's our trade secret."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Business is still booming despite the war going on.\nOur patrons all seem a little uneasy, though..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Fufu, want to play, boy? How about a drinking match with big sis?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["75"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>I won't lose to aaanyone in a drinking maaatch!"])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>You can't!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>This pub is so soothing... I can just forget all my worries."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["71"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara>Ugaa! Right! Everyone should just forget their worries!"])
    ExitEventProcessing([])
    Label(["105"])
    ShowTextAttributes(["mimic_fc1", 1, 0, 2])
    ShowText(["\\n<Minelli>I can't forget my worries. They replay in my head time after time, again, and again, and again..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fisherman>I'm not going fishing any more! I'll pass on getting kidnapped!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>Everyone looks so scared. Makes a girl want to do something!"])
    ExitEventProcessing([])
    Label(["99"])
    ShowTextAttributes(["namazu_fc1", 2, 0, 2])
    ShowText(["\\n<Gigi>Pathetic... is what I wish I could say, but I'm also a bit..."])
    ExitEventProcessing([])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Sounds like the anxiety is spreading. Disappearances sure are scary."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fisherman>During that crisis, I was reluctant to go fishing. Now I've wound up completely lazy!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fisherman>I'm not fishing anymore! From now on, I'll pass on working altogether!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["75"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mary>Come on, get to wooork!"])
      ExitEventProcessing([])
      Label(["78"])
      ShowTextAttributes(["syesta_fc1", 0, 0, 2])
      ShowText(["\\n<Shesta>It's not like you're my sister, so get to work! Ah, what's this, some strange memories are..."])
      ExitEventProcessing([])
      Label(["118"])
      ShowTextAttributes(["meia_fc1", 3, 0, 2])
      ShowText(["\\n<Meia>Ohh, it's all my fault..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fisherman>Strange noises out at sea... creepy mutated fish in our hauls... I'm done with fishing for a living!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Merchant>Whenever I come to this town, I visit this pub. Truly, this is the oasis of my heart."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["154"])
    ShowTextAttributes(["wani_fc1", 1, 0, 2])
    ShowText(["\\n<Gaa>Oasis? But there's no water..."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Men like places like these, eh..."])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 1, 0, 2])
    ShowText(["\\n<Sara>So, the masses dispel their troubles in places like these. Hmm, I see..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowPicture([5, "80_meia_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>I've caused you so much trouble. Thank you very much for freeing me from that brainwashing!"])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>Friends help each other out when they're in trouble!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>The weakened state of the Queen of the South Seas is being kept secret. Please, take good care of her."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([515, 0, 0, 1])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 7, 0, 2])
        ShowText(["\\n<Alice>She looks tasty..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>How kind of you to provide us a snack for the road. Let's immediately fry and eat her."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You can't! We need to get her back to normal! ...It's not going be as simple as just pouring some water on her, is it?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>We need to perform a special ritual that imparts magic unto her. We aren't powerful enough to do that yet."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>We'd have to perform a special ritual that imparts magic unto her. We aren't powerful enough to do that as we are now. Also, I don't feel like doing it."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Then let's keep her in a safe place so she isn't eaten by accident until we're ready."])
      ConditionalBranch([4, 68, 0])
        ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
        ShowText(["\\n<Papi>I need to be careful..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Dried Squid was carefully placed among your key items."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>As I thought, the situation is dire, and I bear a huge part of the blame. This all happened because I got drunk on my desires."])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>Also, that monster calling herself Astaroth is still out there. I can't let her roam free, or there'll be other victims like me."])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>I can tell that you're somehow connected to all this. Would you allow me to join you?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ShowTextAttributes(["meia_fc1", 2, 0, 2])
      ShowText(["\\n<Meia>Thank you so very much! Please leave the healing to me!"])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(118)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Meia joined the party!"])
      ControlSwitches([2135, 2135, 0])
      Wait([60])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy?>Meia, are you leaving? No, don't go!"])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>I need to take responsibility for my sins, my love. Don't worry, I'm sure I'll return to your side."])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>Don't forget, you're a respectable adult. You should be able to handle things until I come back."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy?>Okay, I understand. I'll do my best until you return, Meia!"])
      ShowTextAttributes(["meia_fc1", 2, 0, 2])
      ShowText(["\\n<Meia>Seems I'll be in your care, Luka. Now, let's go!"])
      TransferPlayer([0, 141, 50, 12, 2, 0])
      Script(["gain_medal(18)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "No"])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>Oh. What a shame..."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([0, 2135, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy?>Meia feels responsible for making the town suffer."])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ConditionalBranch([4, 118, 0])
        ShowTextAttributes(["meia_fc1", 0, 0, 2])
        ShowText(["\\n<Meia>Husband, are you doing okay staying at home?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boy?>Yaaay, it's Meia! I'm doing great! The other young mermaids are taking care of me!"])
        ShowTextAttributes(["meia_fc1", 2, 0, 2])
        ShowText(["\\n<Meia>So while I'm gone, other mermaids are coming over... Please write down their names, okay?"])
        ConditionalBranch([1, 1142, 0, 62, 2])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc3", 2, 0, 2])
            ShowText(["\\n<Sonya>......"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ConditionalBranch([1, 1001, 0, 29, 2])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Boy?>I'll patiently wait here for you! I'm 25 so I can manage all by myself!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1001, 0, 30, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Boy?>Is everything okay, Meia~? I'm scared..."])
          ShowTextAttributes(["meia_fc1", 0, 0, 2])
          ShowText(["\\n<Meia>Everything will be fine, honey. We'll make sure of it."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>Ufufu, I should visit the Mermaid Pub tonight. Now there's a place that can make you look forward to visiting this town♪"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>Woah?! Er, no, wait, I'm a hardcore, righteous warrior! There's no way I'd ever go to such a shady place."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Inn Girl>It's 10G per night. Will you be staying?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Inn Girl>Oh my, you don't have enough money."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ConditionalBranch([1, 1016, 0, 1, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>Ships headed to Ilias Continent stopped sailing, people keep disappearing mysteriously... This world is starting to turn nasty, isn't it?"])
        SetMoveRoute([48, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Inn Girl>Actually, I heard that ships have started sailing to Ilias Continent again."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>Is that so? Now if only the disappearances were resolved..."])
        SetMoveRoute([48, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1016, 0, 2, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>Ships headed to Ilias Continent stopped sailing, people keep disappearing mysteriously... This world is starting to turn nasty, isn't it?"])
        SetMoveRoute([48, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Inn Girl>That reminds me, I heard that the people who vanished have been rescued. Apparently, a powerful, evil monster was behind it all."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>Is that so? That's great! I can swim in peace again."])
        SetMoveRoute([48, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>The people in this town are still kind to us mermaids even after the Monster Lord's attacks, but... I wonder about the mermaids in other towns..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>Cheer up, Meia!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Are you Meia's son? I know she was supposed to go on her honeymoon, but to already have a kid this big..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Are you Meia's son? I know she was supposed to go on a honeymoon, but to already have a child this big..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy?>I'm 25! And I'm Meia's husband!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>Oh, I see... I should have known."])
      ConditionalBranch([4, 72, 0])
        ShowTextAttributes(["phoenix_fc1", 2, 0, 2])
        ShowText(["\\n<Mini>P-pervert!"])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>That hat is so cuuute♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["85"])
    ShowTextAttributes(["highslag_fc1", 0, 0, 2])
    ShowText(["\\n<Elisabeth>Hmph. What childish taste."])
    ExitEventProcessing([])
    Label(["121"])
    ShowTextAttributes(["page65537_fc1", 0, 0, 2])
    ShowText(["\\n<Cornelia>I wonder if it would fit me... Oh, I'm just slightly curious."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Since you can only equip one accessory at a time, it makes it hard to decide what to wear."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["104"])
    ShowTextAttributes(["kumo_fc1", 0, 0, 2])
    ShowText(["\\n<Rachnee>I have plenty of legs. I really should be able to equip several at the same time."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>When someone wearing the [\\na[1142]] accessory is healed, it increases the amount of HP recovered."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>This often gets misunderstood, but it does not increase the effectiveness of the wearer's recovery magic, only the healing received from it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>In other words, [\\na[1142]] should be worn by party members who receive a lot of damage. With it on, even weak heals can be useful."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime>I reaaally want that accessory. I get hurt a lot."])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 0, 0, 2])
    ShowText(["\\n<Pumpkin>I want that. Because I'm weak..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>If you ever feel lost, you should meet the King of San Ilia. He will surely show you the way."])
    ConditionalBranch([1, 1001, 0, 13, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>How depressing. I, the Monster Lord, need a human king to show me the way..."])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>That said, the hierarch of Ilias' church should have a dense information network. It's probably worth asking him what he knows."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Why do I, the Goddess, need the Pope to show me the way? It should be the other way around..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>With that said, we cannot ignore his earthly information network. It seems that we need to seek him out."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>But, in the end, I can only show others the road. The ones who must tread it are the people themselves."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Y-you're..."])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Oh, no one special. Just a haughty mecha prone to interjecting."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([40, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ControlVariables([1037, 1037, 1, 0, 1])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>I can't get enough of drinking while watching mermaids! *gulp* *gulp*"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That's our sheep..."])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Uehehehehe..."])
    ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
    ShowText(["\\n<Mary>*gulp* *gulp* *gulp*"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Uehehehehe..."])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Empty([])

    BranchEnd([])
    GatherFollowers([])
    SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    CallCommonEvent([312])
    SetMoveRoute([57, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=28, @parameters=[31])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
    Unnamed(["RPG::MoveCommand(@code=28, @parameters=[31])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    CallCommonEvent([313])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])
